If the sphere is fully charged, and it hits the enemy, it will explode and cause a second explosion which deals Magical Damage.
When it explodes, it deals Magic Damage to enemies in its area of effect, and temporarily Blinds enemies affected by it.
Bullets fired, AOE Range, and Magic Damage are increased.
Gain 2 additional Conductions for the duration of the buff, with increased Magic Damage from Conduction.
[Ultimate] Hitting enemies with basic attacks and any skills causes lightning to strike them for Magic Damage up to 4 times.